$3.90

Survival Knife

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I want this!

Survival Knife

$3.90
0 ratings

Content

  • real-time 3D model of a survival knife
  • full set of 4K textures
  • custom collision mesh


Features

  • highly detailed, realistic PBR textures
  • topology optimized for in-game use
  • pivot point adjusted to character’s palm


Dedicated for

  • video game development (as a first-person weapon, usable item or level decoration)
  • cinematic shots (such as camera closeups)
  • architectural visualisation & illustration (as a prop or indoor decoration)


Textures

  • textures were created in Substance Painter and exported for Unreal Engine 4, Unity and general Metallic/Roughness PBR workflow
  • naming convention is easy to understand and explained in attached txt files
  • 4K textures can be downscaled to preferred resolution


==============Details===============

Mesh

  • vertices: 483
  • triangles: 974


Available formats of meshes

  • blend
  • max
  • fbx
  • obj


Available formats of texture sets

  • PBR Metallic/Roughness workflow: Base Color, Metallic, Roughness, Normal (DirectX), Ambient Occlusion; totally 5 16 bit png files
  • Unreal Engine 4: Base Color, Normal (DirectX), combined Ambient Occlusion (red channel), Roughness (green channel) and Metallic (blue channel); totally 3 8 bit png files
  • Unity: Albedo, Normal (OpenGL), Ambient Occlusion, combined Metallic (RGB) and Smoothness (alpha channel); totally 4 tga files


Miscellaneous

  • collisions: yes, custom
  • units: meters
  • resolution of textures: 4096x4096


In order to use our models in preferred game engine please follow official guidelines of its provider.

HDR backgrounds not included.


--Contact--

e-mail: contact@optimesh.eu

website: https://www.optimesh.eu

facebook: https://www.facebook.com/optimesh.eu


Detailed galleries of our products

Behance: coming soon

Artstation: coming soon


By purchasing this product you agree to these terms:

All content sold is licensed to the buyer (who may be either an individual or company) for the lifetime right to use the content in developing an unlimited number of products and in shipping those products. The buyer is also licensed to make the content available to employees and contractors for the sole purpose of contributing to products controlled by the buyer.

Each such product built using content must be a standalone creative work (such a game, simulation, or video) in which content is merely a component and not the primary focus. For example, it may not be a content pack for distribution to engine users.

Users are allowed to modify any purchased content.

All items sold are non-transferable, and users cannot sub-license the content for further redistribution, whether or not they have modified it. Users cannot buy the content and then distribute it to other developers to use in other projects, for example by listing it on the Marketplace or another store themselves.

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